A redesign of VIFF’s mobile app that aims to help enthusiasts be better informed about the films offered outside the festival. Take a look at the final prototype here
ROLE- User Research/ UX/ UI/ Visual Design
TEAM- Jordan Yep/ Michelle Shen/ Sandy Bagga
PROGRAMS- Figma/ Photoshop
3/4 testers satisfied on the new streamlined navigation designs.
4/4 preferred Version A’s interface over Version B’s interface.
People appreciated the film screening swipe up card in Version B.All participants expected the profile to be in the menu drawer. (Version B)Although the visual design was appreciated in Version B, Version A had more familiar interactions and customization.
One of the main challenges within this project was making sure to align all design decisions and test questions with the sprint sprint goals. If we created a feature or made a major change within the app, I would always think back to how it would relate to our HMW questions; or how it would help answer it. Similarly, the user test questions also had to give valuable information rather than just general "context." I asked myself, "Do we need this information? What is it being used for, and why do we need it?"
It was also difficult to keep the user test bias free when creating the questionnaire; and make sure each question wasn't asked in a leading way. For example, questions were tailored so that knowledge from going through Version A won't affect Version B. In this case, informational questions regarding membership knowledge were put in the post test questionnaire.
Through this project I learnt how to research, write, and conduct a user test. Guidelines and heuristics were chosen as well which made our audits and design decisions very focused and efficient. Qualitative and quantitative based questions were chosen as well to get a good balance between supporting data and overall impression. I'd say my biggest takeaway was to be able to think methodically, while validating assumptions in a research driven way.